Infinite Procedural Terrain

A terrain generation system that uses ridged-multifractal noise to create infinitely scrolling landscapes. This project was a portfolio piece for my application to FIEA.

Project Info

  • Development time: 2 weeks (February 2017)
  • Solo project
  • Written with C++, GLFW, and OpenGL.
  • Dynamically creates meshes and assigns them height in real time via libnoise.
  • The terrain is split into tiles that follow the player. The tiles recalculate asynchronously. (Read moreā€¦)

Current Work

Recent Work

Older Work